Lunar Paper
English
Applications / Design and media

Pixel Art

Create sprites, tiles, icons and frame-by-frame animation. Pixel Art combines precise drawing tools, layers, palettes, reusable assets, animation controls, assisted motion, review and production-ready export in one connected editor.

Pixel Art: Show a sprite developing across several deliberately different frames.
Highlights · 01

Frame animation timeline

Show a sprite developing across several deliberately different frames.

Highlights · 02

Onion skinning

Compare neighbouring frames while drawing the current pose.

Highlights · 03

Tweening

Generate intermediate animation frames from the configured endpoints.

Highlights · 04

Tile atlas and stamping

Build or reuse a tile collection to compose a larger scene.

Highlights · 05

GIF and sprite-sheet export

Deliver the animation in the format required by the next tool.

A closer look

06 — 13
A closer look · 06

Selection tools

Isolate pixels with rectangular, elliptical, lasso and magic-wand selections.

A closer look · 07

Layer management

Separate character, background and effects into editable layers.

A closer look · 08

Palette editing

Build and maintain a consistent limited colour palette.

Pixel Art: Create mirrored artwork with the available symmetry modes.
A closer look · 09

Symmetry drawing

Create mirrored artwork with the available symmetry modes.

A closer look · 10

Tiled preview

Check whether a tile repeats cleanly across a larger surface.

Pixel Art: Adjust animation timing and judge the result in motion.
A closer look · 11

Frame duration and playback

Adjust animation timing and judge the result in motion.

A closer look · 12

Animation tags

Name frame ranges for separate actions or loops within a project.

A closer look · 13

Project history and versions

Preserve milestones and restore an earlier sprite state.

Additional Details

The main areas Pixel Art brings together.

Pixel-precise drawing

Create sprites, icons and scenes with drawing, shape, selection and transformation tools designed for pixel work.

Palettes and visual treatment

Build and reuse palettes, gradients, dithering, symmetry and repeated patterns for a consistent visual language.

Layers, tiles and assets

Organise compositions with layers and reusable tiles or assets for efficient scene and sprite production.

Frame-by-frame animation

Build motion across frames, adjust timing and preview playback while keeping the artwork editable.

Assisted motion and variation

Use supported guidance and generation to explore rotations, movement and visual alternatives.

Review and export

Preserve versions, collaborate around the artwork and export completed assets for delivery or reuse.

Get started

Try it on your own machine

Run the platform with all features for free for three people.